################
#Uniticon.txt
################
ICON_UNIT_BATTERING_RAM	"CU198F.tga"	"CU198A.avi"	"GAMEU198.txt"	"HISTU198.txt"	"PREQU198.txt"	"VARIU198.txt"	"UPUA198.tga"	"STATU198.txt"


###############
#SpriteID.txt
###############
SPRITE_BATTERING_RAM	198


###############
#sounds.txt
###############
SOUND_DEATH_BATTERING_RAM		"null.wav"
SOUND_VICTORY_BATTERING_RAM		"null.wav"
SOUND_WORK_BATTERING_RAM		"null.wav"
SOUND_SPECIAL_BATTERING_RAM		"null.wav"
SOUND_SELECT1_BATTERING_RAM		"null.wav"
SOUND_SELECT2_BATTERING_RAM		"null.wav"
SOUND_MOVE_BATTERING_RAM		"null.wav"
SOUND_ACKNOWLEDGE_BATTERING_RAM			"null.wav"
SOUND_CANTMOVE_BATTERING_RAM				"null.wav"
SOUND_ATTACK_BATTERING_RAM		"null.wav"


###############
#UNITS.TXT
###############
UNIT_BATTERING_RAM	{ 
SHIELD_COST	190
POWER_POINTS 	50
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	30

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	2
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BATTERING_RAM
DEFAULT_ICON	ICON_UNIT_BATTERING_RAM
DESCRIPTION	DESCRIPTION_UNIT_BATTERING_RAM
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BATTERING_RAM
SOUND_SELECT2	SOUND_SELECT2_BATTERING_RAM
SOUND_MOVE	SOUND_MOVE_BATTERING_RAM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BATTERING_RAM
SOUND_CANTMOVE 	SOUND_CANTMOVE_BATTERING_RAM
SOUND_ATTACK	SOUND_ATTACK_BATTERING_RAM
SOUND_WORK	SOUND_WORK_BATTERING_RAM
SOUND_VICTORY	SOUND_VICTORY_BATTERING_RAM
SOUND_DEATH	SOUND_DEATH_BATTERING_RAM
ENABLING_ADVANCE 	ADVANCE_DOMESTICATION
OBSOLETE_ADVANCE 	ADVANCE_GUNPOWDER
OBSOLETE_ADVANCE 	ADVANCE_CANNON_MAKING
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL 	 
VISIBILITY_CLASS_0	
VISIBILITY_CAN_SEE_0	
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_PILLAGE		
CAN_PIRATE		
CAN_EXPEL		
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 10 	 
LAND_CITY_CAN_BUILD 	 

CHEAT_INDEX	1	
} 		

### UNIT DONE ###

###############
#gl_str.txt
###############
UNIT_BATTERING_RAM	"Battering Ram"

###############
#help_str.txt
###############
UNIT_BATTERING_RAM_HELP	"Primitive Hilfe gegen Stadtmauern."

###############
#str_loc.txt
###############
UNIT_BATTERING_RAM_UNDEF	"one Battering Ram"
UNIT_BATTERING_RAM_DEF	"The Battering Ram"
UNIT_BATTERING_RAM_PRONOUN_YOUR	"Your Battering Ram"
UNIT_BATTERING_RAM_ARTICLE_DEF	"the Battering Ram"
UNIT_BATTERING_RAM_HOSTILE_CAPS	"Hostile Battering Ram"
UNIT_BATTERING_RAM_UNDEF_CAPS	"One Battering Ram"
UNIT_BATTERING_RAM_HOSTILE_UNDEF	"A Hostile Battering Ram"
UNIT_BATTERING_RAM_PRONOUN_YOUR_TUT	"Your Battering Ram"
UNIT_BATTERING_RAM_PRONOUN_PLURAL_ACC	"Your Battering Rams"
UNIT_BATTERING_RAM_UNDEF_DAT	"a Battering Ram"

###############
#junk_str.txt
###############
DESCRIPTION_UNIT_BATTERING_RAM	"junkstring_DESCRIPTION_UNIT_BATTERING_RAM"
